TCorner: TCorn Predicts the Weather

TCorner is a serialized blog post from our newest Labs member, Taylor Cornelius.  TCorn comes from a design background and these are his adventures on the development side of the fence. A few months ago I was taking a Udemy course on Angular JS v.1. Near the end of the course came an assignment to […]

Google VR Reticle with Unity

How to use the Google VR Reticle in Unity One the most important things in VR is the ability to interact with the virtual world. One great way to do so is by using a reticle, and Google has now provided this to us in a very easy to use way. So let’s get started! […]

Xamarin Forms Particle System

UPDATE (8-18-2017): Something changed with loading custom images for the particles. Instead of putting your image in the iOS and Android projects, you need to place it in your Forms solution. Also, if you notice that your custom particle has varying colors instead of having the color in your image file, you need to set […]

The TCorner Gets A Little Scripted

TCorner is a serialized blog post from our newest Labs member, Taylor Cornelius.  TCorn comes from a design background and these are his adventures on the development side of the fence. As part of a beginner challenge on freecodecamp.com, I was tasked to create a random quote generator. The main requirement was that a user had […]

TCorner: Now in 3D

TCorner is a serialized blog post from our newest Labs member, Taylor Cornelius.  TCorn comes from a design background and these are his adventures on the development side of the fence. This week I created a new Codepen to explore a few concepts I have learned recently. The first was to make a cube shape […]